Design and modify 3D objects with AI precision, enabling detailed and complex creations suitable for any AR / VR application.
Incorporate static images to add background detail or overlay information.
Use immersive 360 images to envelop users in a virtual environment.
Apply dynamic lighting to simulate real-world conditions and enhance the visual impact of scenes.
Integrate audio components to provide sounds effects, or music, enriching the sensory experience.
Add visual effects and particle systems to create dynamic and visually captivating environments.
Trigger dynamic responses/animations in real time, enhancing user interaction content.
Step through portals to transport users between different virtual environments.
Navigate/interact with virtual elements through intuitive touch gestures.
Grab/manipulate virtual objects with simple tap-and-hold gestures.
Engage with an AI agent that understands and responds to voice commands.
Voice communication to execute structured commands.
Manage multiple scenes and narrative paths, influence the course of the experience through user choices.
Streamline cloud-based solutions and integration capabilities for supported files (GLB) and asset management.
Cloud-based project library and cloud-based asset library.
The only comprehensive platform that leverages GenAI within the spatial computing landscape, empowering creators to ideate, create, edit, prototype, and publish sophisticated AR / VR content with text or speech prompts. Niloom.ai can generate complete AR / VR scenes, with interactive characters that have customizable voices and personalities.
Editing tools allow for live collaboration, precision editing on a timeline, version control, testing and prototyping to facilitate feedback and collaboration.
Niloom.ai is hardware agnostic enabling instant publishing across all spatial computing devices (iPhone, Android, Apple Vision Pro and Meta Quest).
Capture a bird's eye view of entire projects against visual timelines and decision trees to “add logic” to scenes, characters, and objects - enabling complex stories and endless possibilities for user interaction: touch, hand gestures and verbal commands.
Niloom.ai is software agnostic. As an end-to-end solution, creators can access industry-leading API services seamlessly integrated into the platform. These include Sketchfab, Kinetix.tech, Ready Player Me, Inworld, Google TTS and Unity Plug In. Niloom.ai is also hardware agnostic, enabling real-time content creation and instant publishing across all spatial computing devices (iPhone, Android, Apple Vision Pro and Meta Quest).
Optimize your production workflow using Niloom.ai’s cloud-based asset and project libraries, team management tools and access to data and analytics.
Niloom provides the unique ability to invite creative partners to collaborate in real time, accessing and sharing the same screen to make creative or editing decisions together. We facilitate an effective and efficient means of bringing projects to life in record time, and with minimal effort!
Amir Baradaran is the founder & CEO of Niloom.ai, a GenAI-powered spatial computing (AR/VR) content creation platform which generates sophisticated spatial computing (AR/VR) experiences that can be instantly published on any major device. Niloom.ai is browser-based, no-code, easy to use and affordable. It is a single-sign-on solution that provides both casual and professional creators with an interoperable, end to end solution to creating in AR/VR.
Baradaran is also an artist, technologist, and scholar specializing in artificial intelligence (AI) and spatial computing. He taught spatial computing at Columbia University, where Niloom.ai was conceived. He is the founder of the summit AnotherAI in Art: Decolonizing AI & ArtSci Ecosystem, and is the guest editor for the AI and Society Academic Journal. His art installations have reached international audiences and he has been featured by publications including Artinfo, BBC, La Presse, El Mundo, and Forbes Magazine. Baradaran has held numerous fellowships and residencies, including with the Rockefeller Foundation’s Bellagio Center, and has received funding from the Knight Foundation, Morgan Stanley, and Canada Council for the Arts.
Baradaran has a Master in Communication and Media Studies from Concordia University, and a Bachelor of Arts (B.A.), International Development and Economics; Psychology from McGill University.
Imane Acheratt is Web Manager at Niloom.ai. In this capacity she is the Front End Lead, and a key software engineer. She began her career as a full-stack web developer at Devinweb before her tenure at Niloom.ai. Starting as a full-stack developer allowed her to grasp both backend and frontend intricacies. With a passion for frontend development and a genuine love for coding, she guides the team in creating intuitive interfaces and captivating web experiences.
Committed to continuously enhancing Niloom, she aims to deliver a superior user experience through collaborative efforts with her team.
Acheratt has an Engineers degree in Computer Science from the National School of Applied Sciences of Tetouan, Morocco.
Mark Levine is Head of Marketing at Niloom.ai. In this capacity he leads all aspects of the marketing function including Go To Market strategy. He has been at the forefront of driving international growth, diversification, and expansion in media brands for over 20 years. His expertise is in building trust, developing teams, leading organizations, and developing marketing strategies. In his role as Executive Vice President, International Marketing and Brand Strategy at ViacomCBS (now Paramount Global), he spearheaded the marketing and communication efforts behind many of the conversations that defined the cultural zeitgeist, working across brands such as Nickelodeon, MTV and Comedy Central on projects as varied as SpongeBob, South Park, and the Video Music Awards. His remit also covered the Business to Business marketing – supporting sales teams across distribution, mobile, sponsorships, and recreation. Levine sits on the advisory board of Creator Cart – a tech startup focused on social marketing technology at the intersection of SMS and influencer/creator marketing; and AMO Studios – a media studio that provides training for indigenous talent while producing creative solutions for global clients and also develops IP for global distribution.
Levine has a Masters of Commerce from the University of New South Wales and partook in the Cable Management Leadership course at Harvard University in Boston.
Sinh Ho is a Co-founder & the Head of XR at Niloom.ai. In this capacity he leads spatial computing engineering, and maintains the infrastructural design & development of the mobile & webgl platforms. A technical leader and project manager responsible for communications between teams during the integration process of development to end product. He is a game developer, specializing in the implementation process of interactive platforms and gameplay mechanics. He created & published a VR arcade platform for ZionVR, allowing consumers to enjoy multiple virtual reality experiences at their own pace. He has also collaborated with members of CHEER DigiArt and brought characters to life with a mix of effects, animations and artificial intelligence during his time at Wonders.ai to publish “Wonder X” an XR application on a spatial computing platform known as the Magic Leap One. He is eager to create new innovations as technology develops to ensure Niloom.ai stays at the forefront of 3d content creation for all platforms.
Ho has a Bachelor's degree, Visual and Game Programming from the Art Institutes.
Tapas Joshi is the Co-founder and Head of Architecture and Machine Learning at Niloom.ai, where he oversees system design and drives the advancement of XR, AI/ML solutions, and DevOps. A technologist with expertise in constructing scalable infrastructures, he combines a fervor for innovation with a deep understanding of Extended Reality applications and platforms. With over a decade of experience in computer science, including a Master's in Spatial Computing (XR) from Florida Institute of Technology, Tapas has developed a distinctive fusion of creativity, management, and technical proficiency.
He launched his first game on the Google Play Store in 2015 and later led a significant Digital Twin XR/AI project for the City of Palm Bay, creating a modular XR toolset for managing urban activities using Unity3D. To further his impact on the XR landscape, he completed an MBA and is currently pursuing a Doctorate of Business Administration focused on scaling startup enterprises. Tapas' visionary leadership and dedication to the future of Spatial Computing make him the ideal lead architect to propel Niloom.ai's mission to reshape the spatial computing ecosystem.
Projects can be created in minutes. There are two ways to create projects - either using GenAI, or using our advanced editing toolkit. If you use GenAI, the project will be generated in minutes; factor in the time you’ll want to edit it (via our editing toolkit). If you use our advanced editing toolkit, projects can also be completed in minutes, depending on the complexity of the AR / VR experience you are creating. Either way, our platform is designed to significantly reduce production time, allowing creators to generate as well as ideate, create, prototype, collaborate, edit and publish sophisticated content in minutes.
No prior experience is required. Niloom.ai is a no-code, browser-based platform that simplifies the creation of AR / VR experiences, making it accessible to both professional and casual creators. With our GenAI as well as our easy to use content creation toolkit, we make it easy for both professional and casual creators alike.
To create an AR / VR experience on Niloom.ai, start by using simple text or speech prompts to guide our GenAI. You can then utilize our advanced creation and editing tools to customize your scene. If you prefer to use our advanced editing toolkit, you’ll have all the tools that you need at your fingertips, with an end to end workflow that reflects the creation process.